Update 1.3

1. Update 1.3 Common Test

Updated

Today marks the launch of the first Common Test of Update 1.3, bringing some big changes to Personal Missions, Maps and more. Let’s get into it!

Customization

A big addition coming with Update 1.3 is the addition of large scale decals. These will certainly add some more character to your tank and you can find all of them in a new tab (see below). So, check it out and deck out your vehicles in an assortment of new décor.

There will be a collection of around 40 original decals, including both historical and non-historical, that will be available to both Tier VIII Premiums and all Tier X vehicles. Each vehicle will have a maximum of two slots per season to add them in and depending on the slot, the size of the decal may change.

Personal Missions

After the release of “The Second Front”, we have continuously updated and improved the missions based on statistics and feedback. As such, these tasks have seen additions and improvements over the last few updates and Update 1.3 is no different. One thing you will notice straightaway is the interface changes making it much more eye-catching now.

Also, the missions of “The Second Front” themselves will receive some tinkering and one more key change that has been made for the first campaign. All missions that stipulated that it must be done while in a Platoon have now had this condition removed. As such, the values within these tasks have been adjusted accordingly so they are feasible when playing solo.

  • Union
  • Bloc
  • Alliance
  • Coalition
EXCALIBUR MISSIONS  UPDATE 1.2  UPDATE 1.3 
Union-2. Turn Off the Lights 

Primary condition 

Cause 8 000 HP of damage to enemy light tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition 

Cause 6 000 HP of damage to enemy light tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Union-5. I Follow SPG 

Primary condition 

Cause 3 500 HP of damage to enemy SPGs.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition 

Cause 2 500 HP of damage to enemy SPGs.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-7. A Heavy Blow to Medium Tanks 

Primary condition 

Destroy 15 medium enemy tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition 

Destroy 10 medium enemy tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-10. Raise the Flag! 

Primary condition 

Participate in the successful capture of the base 3 times.

Secondary condition 

Be among the top 5 players on your team by experience earned 5 times.

multiplier = 2

Primary condition 

Participate in the successful capture of the base 2 times.

Secondary condition 

Be among the top 5 players on your team by experience earned 5 times.

multiplier = 2

Union-11. Like a Rolling Stone 

Primary condition 

Destroy 2 enemy vehicles 10 times.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition 

Destroy 2 enemy vehicles 10 times.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-12. Mr. Untouchable 

Primary condition 

Block twice more damage than the hit points of your vehicle 5 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Block twice more damage than the hit points of your vehicle 4 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 3

Union-15. For the Glory of Union! 

Primary condition 

Receive the Mastery Badge I Class or higher 7 times.

Secondary condition 

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

Primary condition 

Receive the Mastery Badge I Class or higher 5 times.

Secondary condition 

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

EXCALIBUR MISSIONS  UPDATE 1.2  UPDATE 1.3 
Bloc-3. Tanker Tailor Soldier Spotter 

Primary condition 

Destroy 10 light enemy tanks.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition 

Destroy 7 light enemy tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Bloc-8. Everyone is Equal 

Primary condition 

Destroy 3 enemy vehicles of 2 different types 7 times.

Secondary condition 

Be the top player on your team by damage caused 5 times.

multiplier = 2

Primary condition 

Destroy 3 enemy vehicles of 2 different types 5 times.

Secondary condition 

Be the top player on your team by damage caused 5 times.

multiplier = 3

Bloc-12. Easy Cooking 

Primary condition 

Destroy 2 enemy vehicles during the first 3 minutes of the battle 5 times.

Secondary condition 

Destroy an enemy vehicle / capture the base / defend the base (when playing for defenders in the in Assault mode).

multiplier = 2

Primary condition 

Destroy 2 enemy vehicles during the first 4 minutes of the battle 5 times.

Secondary condition 

Destroy an enemy vehicle / capture the base / defend the base (when playing for defenders in the in Assault mode).

multiplier = 2

Bloc-13. For the Common Good 

Primary condition 

Be among the top 3 players on both teams by damage caused 10 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Be among the top 3 players on both teams by damage caused 7 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Bloc-14. A Hard Nut to Crack 

Primary condition 

Block twice more damage than the hit points of your vehicle 7 times.

Secondary condition 

Finish the battle as the top player on your team by damage blocked 5 times.

multiplier = 2

Primary condition 

Block twice more damage than the hit points of your vehicle 5 times.

Secondary condition 

Finish the battle as the top player on your team by damage blocked 5 times.

multiplier = 3

Bloc-15. Mouthful of Diamonds 

Primary condition 

Earn a total of 10 rewards of the Battle Hero category and epic medals in a battle.

Secondary condition 

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

Primary condition 

Earn a total of 8 rewards of the Battle Hero category and epic medals in a battle.

Secondary condition 

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

EXCALIBUR MISSIONS  UPDATE 1.2  UPDATE 1.3 
Alliance-5. Cut Off the Edge of Attack 

Primary condition 

Destroy 15 heavy enemy tanks.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles. 

multiplier = 2

Primary condition 

Destroy 10 heavy enemy tanks.

Secondary condition 

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 3

Alliance-9. The Survival of the Fittest 

Primary condition 

Destroy 10 enemy vehicles that belong to Alliance.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition 

Destroy 7 enemy vehicles that belong to Alliance.

Secondary condition 

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 2

Alliance-12. Concrete Defense 

Primary condition 

Block 5 enemy hits 15 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Block 5 enemy hits 15 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 3

Alliance-13. Counter-offensive 

Primary condition 

Destroy 15 enemy vehicles during the first 3 minutes of the battle.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition 

Destroy 12 enemy vehicles during the first 4 minutes of the battle.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Alliance-15. Alliance Hero 

Primary condition 

Receive the Mastery Badge I Class or higher 7 times. 

Secondary condition 

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

Primary condition 

Receive the Mastery Badge I Class or higher 5 times.

Secondary condition 

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

EXCALIBUR MISSIONS  UPDATE 1.2  UPDATE 1.3 
Coalition-6. At the top of Olympus 

Primary condition 

Be the top player on your team by damage caused within 10 battles 

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Be the top player on your team by damage caused within 7 battles.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Coalition-10. The Exemplary Performance 

Primary condition 

Finish the battle as the top player on your team by experience earned within 10 battles. 

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Finish the battle as the top player on your team by experience earned within 7 battles.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Coalition-11. Hunted Hunters 

Primary condition 

Destroy 10 enemy tank destroyers.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition 

Destroy 10 enemy tank destroyers.

Secondary condition 

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 3

Coalition-14. The Battle Is Calling 

Primary condition 

Cause 8 armor-penetrating shots during the first 3 minutes of the battle 10 times.

Secondary condition 

Destroy 2 enemy vehicles 5 times.

multiplier = 2

Primary condition 

Cause 6 armor-penetrating shots during the first 4 minutes of the battle 10 times.

Secondary condition 

Destroy 2 enemy vehicles 5 times.

multiplier = 2

Coalition-15. This Is Gonna Be Legen-dary 

Primary condition 

Earn a total of 10 rewards of the Battle Hero category and/or epic medals in a battle.

Secondary condition 

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

Primary condition 

Earn a total of 8 rewards of the Battle Hero category and/or epic medals in a battle.

Secondary condition 

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

Finally on the Personal Missions front, you will now be able to track your progress in-battle in all missions, not just “The Second Front” as before. Keep an eye out for a dedicated article detailing all about the changes to Personal Missions and the next topic in the coming days.

Personal Mission Reward Tanks

Two tanks from the first set of Personal Missions, the IX T 55A   and the X Object 260 , are going to receive some slight changes. The details of these modifications will be mentioned in a separate dedicated article.

New Map: Hinterland

We are continuing our efforts with Grand Battles and are still looking at the data of the large-scale mode, its capabilities and the community’s thoughts. As such, it’s time for the testing of a new map. The map reproduces the central regions of the Soviet Union during the Second World War; the approximate year is 1943. We aren’t just looking for feedback on the map but both the fresh locale and the mode as a whole.

Map Reworking

It wouldn’t be an update without some reworking of maps. This time, four have seen some adjustments.

Himmelsdorf

 
 

An intermediate piece of cover has been added at the end of the access route, and decorative vegetation has been removed to simplify shooting.

 

For the upper team, the area around the building corner at the beginning of the "tank alley" has been changed - now it is more convenient and safer for combat.

 

The upper team will receive an additional piece of cover on the way to the railways: the building with loopholes was moved to increase the safety of vehicles moving in the area and the importance of this position. Now it is more convenient for shooting at the enemy.



Pilsen

 
 

Added structures that will be used as intermediate cover when developing the offensive out of the hangars toward the TD positions.

 

Added structures that will be used as intermediate cover when developing the offensive out of the hangars toward the TD positions.

 

To improve gameplay, we have adjusted the positions of the rubble heaps around the small hangar controlled by the upper team.

 

Added a structure and removed the lowland in this part of the map. This is intended to balance the positions against those of the lower team.

 

Adjusted the positions of coal heaps to provide protection from shoot throughs from the central hangar.

 

Changed the positions of bushes and metal pipes along the lane. The goal is to balance the chances of both teams in this area.

 

Changed the angle of the hill’s slope to reduce the possibility of shooting at vehicles moving between the small and large hangars.



Mannerheim Line

 
 

Improved the defensive position at the "balcony" for the upper team by reducing the number of possible areas exposed to fire from the center of the map.

 

Removed the pillbox placed at this map zone. Now the access route to the "balcony" at the upper base will be more convenient.

 

We've leveled the terrain, made the rock bigger, and added bushes for additional cover to make the intermediate defensive position more convenient.

 

Added additional bushes for firing from concealed positions.

 

Added an intermediate defensive position not far from the TD positions of the upper base for if the opponent takes control of the bank.

 

If control of the bank is lost, the defensive positions for controlling the route to the base have become more convenient.



Fisherman's Bay

 
 

The access routes to the town have been fortified against enemy fire. The terrain changes and newly added cover meant to protect vehicles from being spotted during the early stages of battle allow both teams safe passage to the urban area. Also, the respawn zones have been moved closer to the map’s border to prevent the destruction of vehicles during the early stages of battle.

 

The access routes to the town have been fortified against enemy fire. The terrain changes and newly added cover meant to protect vehicles from being spotted during the early stages of battle allow both teams safe passage to the urban area. Also, the respawn zones have been moved closer to the map’s border to prevent the destruction of vehicles during the early stages of battle.

 

Improved defensive positions at the town outskirts that have been controlled by the upper team: long-range shoot throughs from the upper town will be covered, allowing the teams to focus on enemy attacks in the town.

 

New structures will be added at the eastern area of the central village. They will lower the chances of being spotted as well as providing extra cover from enemy fire for vehicles heading to the urban area, allowing for safer travel from the village to the town.

 

In the town, some shoot throughs from the village have been partially covered. This will allow the teams to attack more actively without fear of being destroyed from the map center.

 

For both teams, we removed vegetation in the central area of the field that provided additional cover for vehicles playing passively in the center of the map.

 

For both teams, we removed vegetation in the central area of the field that provided additional cover for vehicles playing passively in the center of the map.

 

Added additional cover for the attacking vehicle groups when developing the offensive from the town toward the base.

 

Added additional cover for the attacking vehicle groups when developing the offensive from the town toward the base.

Bots

With every Common Test from now on, all clusters will have AI-controlled vehicles added. As with the Update 1.2 Common Test, they will only play on certain maps and between Tiers I-V. Don’t panic, you will always know when you are playing with bots as they will have colons “:” at the start and end of their names, coupled with a specific badge.

IMPORTANT: Bots will only be present starting from the second Common Test for Update 1.3 onwards.

 

By testing bots on the server, we can create more PvE modes, just like the much-enjoyed Halloween event: The Dark Front. Soon, bots will be added to NA’s South America cluster and Australia to help combat issues with long waiting times to get into battle, which is most problematic at the lower tiers.

Notes: EU, RU, APAC (except Australia) and the US-based NA servers will remain unaffected.

Tiers covered:

I–V

Maximum number of bots per team

7

Waiting limit:

20 seconds before the matchmaker adds bots to a battle

How to distinguish:

Colon (“:”) & special badge

Maps played:

Karelia, Prokhorovka, Mines, Redshire, Steppes, Fisherman’s Bay, Ensk, Lakeville, Ruinberg, Murovanka, Erlenberg, Siegfried Line, Cliff, Sand River, El Halluf, Airfield, Mountain Pass, Mannerheim Line, Glacier, Serene Coast, Overlord

 

2. Customization

Updated

Ever since December 2017, we have been testing new customization mechanics with big updates coming throughout this year. Update 1.3 is no different and the focal point is large scale projection decals.

These big works of art will certainly add some more character to your tank. All of them can be found in a specific tab. So, check it out and deck out your vehicles in an assortment of new décor.

Read the Customisation Guide  

A total of around 40 original, historical and non-historical, decals will be available for both Tier X and Premium Tier VIII vehicles. Each vehicle will have a maximum of two decal slots per season to add them in and depending on the slot, the size of the decal may change.

Note: The IS- 6 B, T34 B and Schwarzpanzer 58 cannot be customized.

With these newest additions and the year drawing to a close, we thought it would be a perfect time to take a look back from the first big customization update to present.

Honorable Mentions (those tied to other events and activities that aren’t updates):

  • In June, our first ever 3D model style was available when Warhammer 40K tanks stormed the battlefield. Two style sets, the Mordian and the Valhallan Ragnarok styles, were ready to be draped over the BDR G1 B and KV-2 respectively.
  • With the football looming large in Russia over the summer, a special style was all the rage and for those lucky enough to do well in the in-game tournaments, there were unique weekly rewards to adorn your tanks in.

Update 9.21 – December 2017

  • With this update, we got the ball rolling and detailed that throughout 2018, we would be reshaping customization to make it more sophisticated and complex system.
  • The groundwork was set by adding style sets and mapping out a set of customizable areas on any given tank.
  • In December, you could paint the hull, turret, gun, suspension and gun mantlet separately.
  • As well as this, you could adjust camo sizes and give your vehicle a distinct look with visual effects.

Update 1.0.2 – June 2018

  • Building on the foundations we laid at the end of the year, we added customization for Tier VI, VIII and X tanks.
  • Also, when styling out your vehicles it was often hard to see what it would look like on the battlefield when compared to the garage. As such the new Garage allowed for better lighting so whether it was inside or out, it would look ultimately the same.
  • And finally, in the summer we reworked the entire interface to make it more streamlined and easier to use.

Update 1.1 – August 2018

  • We broadened the customization options to a whole new tier: Tier IX.

Future Updates – 2019 Onwards

Well, we can’t give all the details away just yet, but there will certainly be some big changes coming to customization.

3. Updates to Personal Missions

Updated

Earlier this year in Update 1.1, we introduced the latest set of Personal Missions called “The Second Front.” After looking through your feedback, studying the analytics and considering your comments, we have decided that there are some areas that need to be addressed. So with Update 1.3, we are introducing a number of changes for both campaigns including  reward improvements and reworked task conditions.

Note: These won’t be the the final updates to Personal Missions, but we are updating them piece-by-piece to make sure they are done both well and as quick as possible.

 

  • First off, we have adjusted the first operation of “The Second Front”, which rewards players with the Tier VI Brit, Excalibur. A total of 23 tasks were changed and all were simplified.
  • Union
  • Bloc
  • Alliance
  • Coalition
EXCALIBUR MISSIONS  UPDATE 1.2  UPDATE 1.3 
Union-2. Turn Off the Lights 

Primary condition 

Cause 8 000 HP of damage to enemy light tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition 

Cause 6 000 HP of damage to enemy light tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Union-5. I Follow SPG 

Primary condition 

Cause 3 500 HP of damage to enemy SPGs.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition 

Cause 2 500 HP of damage to enemy SPGs.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-7. A Heavy Blow to Medium Tanks 

Primary condition 

Destroy 15 medium enemy tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition 

Destroy 10 medium enemy tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-10. Raise the Flag! 

Primary condition 

Participate in the successful capture of the base 3 times.

Secondary condition 

Be among the top 5 players on your team by experience earned 5 times.

multiplier = 2

Primary condition 

Participate in the successful capture of the base 2 times.

Secondary condition 

Be among the top 5 players on your team by experience earned 5 times.

multiplier = 2

Union-11. Like a Rolling Stone 

Primary condition 

Destroy 2 enemy vehicles 10 times.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition 

Destroy 2 enemy vehicles 10 times.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-12. Mr. Untouchable 

Primary condition 

Block twice more damage than the hit points of your vehicle 5 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Block twice more damage than the hit points of your vehicle 4 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 3

Union-15. For the Glory of Union! 

Primary condition 

Receive the Mastery Badge I Class or higher 7 times.

Secondary condition 

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

Primary condition 

Receive the Mastery Badge I Class or higher 5 times.

Secondary condition 

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

EXCALIBUR MISSIONS  UPDATE 1.2  UPDATE 1.3 
Bloc-3. Tanker Tailor Soldier Spotter 

Primary condition 

Destroy 10 light enemy tanks.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition 

Destroy 7 light enemy tanks.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Bloc-8. Everyone is Equal 

Primary condition 

Destroy 3 enemy vehicles of 2 different types 7 times.

Secondary condition 

Be the top player on your team by damage caused 5 times.

multiplier = 2

Primary condition 

Destroy 3 enemy vehicles of 2 different types 5 times.

Secondary condition 

Be the top player on your team by damage caused 5 times.

multiplier = 3

Bloc-12. Easy Cooking 

Primary condition 

Destroy 2 enemy vehicles during the first 3 minutes of the battle 5 times.

Secondary condition 

Destroy an enemy vehicle / capture the base / defend the base (when playing for defenders in the in Assault mode).

multiplier = 2

Primary condition 

Destroy 2 enemy vehicles during the first 4 minutes of the battle 5 times.

Secondary condition 

Destroy an enemy vehicle / capture the base / defend the base (when playing for defenders in the in Assault mode).

multiplier = 2

Bloc-13. For the Common Good 

Primary condition 

Be among the top 3 players on both teams by damage caused 10 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Be among the top 3 players on both teams by damage caused 7 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Bloc-14. A Hard Nut to Crack 

Primary condition 

Block twice more damage than the hit points of your vehicle 7 times.

Secondary condition 

Finish the battle as the top player on your team by damage blocked 5 times.

multiplier = 2

Primary condition 

Block twice more damage than the hit points of your vehicle 5 times.

Secondary condition 

Finish the battle as the top player on your team by damage blocked 5 times.

multiplier = 3

Bloc-15. Mouthful of Diamonds 

Primary condition 

Earn a total of 10 rewards of the Battle Hero category and epic medals in a battle.

Secondary condition 

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

Primary condition 

Earn a total of 8 rewards of the Battle Hero category and epic medals in a battle.

Secondary condition 

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

EXCALIBUR MISSIONS  UPDATE 1.2  UPDATE 1.3 
Alliance-5. Cut Off the Edge of Attack 

Primary condition 

Destroy 15 heavy enemy tanks.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles. 

multiplier = 2

Primary condition 

Destroy 10 heavy enemy tanks.

Secondary condition 

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 3

Alliance-9. The Survival of the Fittest 

Primary condition 

Destroy 10 enemy vehicles that belong to Alliance.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition 

Destroy 7 enemy vehicles that belong to Alliance.

Secondary condition 

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 2

Alliance-12. Concrete Defense 

Primary condition 

Block 5 enemy hits 15 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Block 5 enemy hits 15 times.

Secondary condition 

Survive the battle 5 times.

multiplier = 3

Alliance-13. Counter-offensive 

Primary condition 

Destroy 15 enemy vehicles during the first 3 minutes of the battle.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition 

Destroy 12 enemy vehicles during the first 4 minutes of the battle.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Alliance-15. Alliance Hero 

Primary condition 

Receive the Mastery Badge I Class or higher 7 times. 

Secondary condition 

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

Primary condition 

Receive the Mastery Badge I Class or higher 5 times.

Secondary condition 

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

EXCALIBUR MISSIONS  UPDATE 1.2  UPDATE 1.3 
Coalition-6. At the top of Olympus 

Primary condition 

Be the top player on your team by damage caused within 10 battles 

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Be the top player on your team by damage caused within 7 battles.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Coalition-10. The Exemplary Performance 

Primary condition 

Finish the battle as the top player on your team by experience earned within 10 battles. 

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Primary condition 

Finish the battle as the top player on your team by experience earned within 7 battles.

Secondary condition 

Survive the battle 5 times.

multiplier = 2

Coalition-11. Hunted Hunters 

Primary condition 

Destroy 10 enemy tank destroyers.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition 

Destroy 10 enemy tank destroyers.

Secondary condition 

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 3

Coalition-14. The Battle Is Calling 

Primary condition 

Cause 8 armor-penetrating shots during the first 3 minutes of the battle 10 times.

Secondary condition 

Destroy 2 enemy vehicles 5 times.

multiplier = 2

Primary condition 

Cause 6 armor-penetrating shots during the first 4 minutes of the battle 10 times.

Secondary condition 

Destroy 2 enemy vehicles 5 times.

multiplier = 2

Coalition-15. This Is Gonna Be Legen-dary 

Primary condition 

Earn a total of 10 rewards of the Battle Hero category and/or epic medals in a battle.

Secondary condition 

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

Primary condition 

Earn a total of 8 rewards of the Battle Hero category and/or epic medals in a battle.

Secondary condition 

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

  • Interfaces were improved to make it easier on the eye and ensure important details weren’t missed. For example, the x2 multiplier (the bonus when performing an additional element of a task) is now more prominently displayed.

  • We’ve also clarified the display of missions that require players fulfill one of two objectives (either X or Y).

  • Lastly, the post-battle result screen has been improved when a mission is failed in the third operation of “The Second Front”.

  • For the first campaign only: Missions that relied on Platoons have now been reworked. These will now be available to all solo players and will not require a platoon anymore. To make up for this, conditions have been reworked to make them easier.
  • LT
  • MT
  • HT
  • TD
  • SPG
  I  II  III  IV 
LT-13: The Key to Victory         
1

Enable your allies to cause damage to 700 enemy vehicles spotted by you.

Destroy all enemy vehicles / capture or defend the base.

Enable your allies to cause damage to 1 500 enemy vehicles spotted by you.

Destroy all enemy vehicles / capture or defend the base.

Enable your allies to cause damage to 1 800 enemy vehicles spotted by you.

Destroy all enemy vehicles / capture or defend the base.

Enable your allies to cause damage to 2 000 enemy vehicles spotted by you.

Destroy all enemy vehicles / capture or defend the base.

2

Cause 700 HP of damage to enemy vehicles.

Survive the battle.

Cause 1 000 HP of damage to enemy vehicles.

Survive the battle.

Cause 2 000 HP of damage to enemy vehicles.

Survive the battle.

Cause 2 500 HP of damage to enemy vehicles.

Survive the battle.

LT-14: The Battle Watch 

Enable your allies to cause damage to 1 000 enemy vehicles spotted by you.

Survive the battle.

Enable your allies to cause damage to 1 800 enemy vehicles spotted by you.

Survive the battle.

Enable your allies to cause damage to 3 500 enemy vehicles spotted by you.

Survive the battle.

Enable your allies to cause damage to 4 500 enemy vehicles spotted by you.

Survive the battle.

  I  II  III  IV 
MT-13: Aggressive Actions

Cause 1 300 HP of damage to enemy vehicles.

Be among the top 5 players on your team by experience earned.

Cause 2 200 HP of damage to enemy vehicles.

Be among the top 5 players on your team by experience earned.

Cause 4 500 HP of damage to enemy vehicles.

Be among the top 3 players on your team by experience earned.

Cause 6 000 HP of damage to enemy vehicles.

Be among the top 3 players on your team by experience earned.

MT-14: Team Play 

Destroy 3 enemy vehicles.

Cause 1 500 HP of damage to enemy vehicles.

Destroy 4 enemy vehicles.

Cause 2 000 HP of damage to enemy vehicles.

Destroy 5 enemy vehicles.

Cause 3 000 HP of damage to enemy vehicles

Destroy 6 enemy vehicles.

Cause 4 000 HP of damage to enemy vehicles

  I  II  III  IV 
HT-13: Storm the Defense! 

Destroy an enemy vehicle during the first 3 minutes of the battle.

Survive the battle.

Destroy 2 vehicles during the first 4 minutes of the battle.

Survive the battle.

Destroy 2 vehicles during the first 3 minutes of the battle.

Survive the battle.

Destroy 3 vehicles during the first 4 minutes of the battle.

Survive the battle.

HT-14: Take that Hill! 

Destroy 2 enemy vehicles of 2 different types.

Survive the battle.

Destroy 3 enemy vehicles of 2 different types.

Survive the battle.

Destroy 3 enemy vehicles of 3 different types.

Survive the battle.

Destroy 5 enemy vehicles of 3 different types.

Survive the battle.

  I  II  III  IV 
TD-13: Tank Hunters 

Destroy 2 enemy vehicles.

Survive the battle.

Destroy 3 enemy vehicles.

Survive the battle.

Destroy 4 enemy vehicles.

Survive the battle.

Destroy 5 enemy vehicles.

Survive the battle.

TD-14: Big Hunt         
1

Cause 10% of the total amount of damage caused by your team.

Survive the battle

Cause 15% of the total amount of damage caused by your team.

Survive the battle.

Cause 20% of the total amount of damage caused by your team.

Survive the battle.

Cause 25% of the total amount of damage caused by your team.

Survive the battle.

2

Destroy all enemy vehicles / capture or defend the base.

-

Destroy all enemy vehicles / capture or defend the base.

-

Destroy all enemy vehicles / capture or defend the base.

-

Destroy all enemy vehicles / capture or defend the base.

-

SPG-13: C for Cooperation  I  II  III  IV 
1

Cause damage 3 times to enemy vehicles by shooting them.

Destroy all enemy vehicles / capture or defend the base.

Cause damage 4 times to enemy vehicles by shooting them.

Destroy all enemy vehicles / capture or defend the base.

Cause damage 6 times to enemy vehicles by shooting them.

Destroy all enemy vehicles / capture or defend the base.

Cause damage 8 times to enemy vehicles by shooting them.

Destroy all enemy vehicles / capture or defend the base.

2

Stun enemy vehicles 5 times.

-

Stun enemy vehicles 6 times.

-

Stun enemy vehicles 8 times.

-

Stun enemy vehicles 10 times.

-

SPG-14: One of Us!         
1

Stun enemy vehicles for 70 seconds in total. Potential stun duration is counted.

Destroy all enemy vehicles / capture or defend the base.

Stun enemy vehicles for 100 seconds in total. Potential stun duration is counted.

Destroy all enemy vehicles / capture or defend the base.

Stun enemy vehicles for 180 seconds in total. Potential stun duration is counted.

Destroy all enemy vehicles / capture or defend the base.

Stun enemy vehicles for 250 seconds in total. Potential stun duration is counted.

Destroy all enemy vehicles / capture or defend the base.

2

Allies must cause 400 HP of damage to the immobilized enemy vehicle.

-

Allies must cause 600 HP of damage to the immobilized enemy vehicle.

-

Allies must cause 800 HP of damage to the immobilized enemy vehicle.

-

Allies must cause 1000 HP of damage to the immobilized enemy vehicle.

-

  • For the first campaign only: Checking on your progress in the first campaign has never been easier as you can now track your mission progress in battle.
  • And finally, the most important. Two tanks, the Object 260 and the T 55A have been reworked They’re now more effective in combat, emphasizing how unique they are. So, the juice is more worth the squeeze now.

IX T 55A

Accuracy During Turret Rotation
0.1 m (▼ 0.02 m)
Aiming Time
2 s (▼ 0.1 s)
Standard Shell Velocity
1,070 m/s (▲ 175 m/s)
Standard Shell Penetration
221 mm (▲ 20 mm)
Engine Power
750 h.p. (▲ 170 h.p.)
Durability
1,750 HP (▲ 50 HP)
Improved the turret and hull armor
We have improved the T 55A's turret armoring and gun characteristics. We have also increased the vehicle's durability and mobility. These changes will make this medium tank more competitive compared with the Soviet T-54.

X OBJECT 260

Gun Dispersion
0.35 m (▼ 0.01 m)
Accuracy During Turret Rotation
0.06 m (▼ 0.02 m)
Dispersion During Movement and on Hull Traverse
0.17 m (▼ 0.02 m)
Reload Time
11 s (▼ 0.5 s)
Aiming Time
2.2 s (▼ 0.3 s)
Gun Depression Angles
-6° (▲ 1°)
Ammo Rack Capacity
40 shells (▲ 10 shells)
Improved the turret and hull armor
After the IS-7's characteristics were improved, it became superior to the Object 260 in terms of combat efficiency. To make it more competitive, we have improved its gun parameters. We have also increased its ammo rack capacity and strengthened the turret's top armoring.

Object 260

Expand

We’ll continue to monitor the performance of the Chimera and Object 279E, the two reward tanks from “The Second Front.” If needed, we’ll adjust their characteristics.

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