In the main clash point, the map provided a concealed fire position only to the southern team. The new iteration will fix this disbalance, adding a similar position to the opposing team, so that both sides can take advantage of long-range sniping. While it won’t drastically affect the balance, the improvement will provide equal chances for each team in a particular map area.
The map will get treatment for an old issue, when the northern team had the advantage of a wider firing range on the radial street all the way up to the square. Both teams will now be provided with equal opportunities to fight for the “small town” and control a huge part of the map once it’s captured. On top of that, the southern team will receive improved defensive positions near the base.
Defensive positions for the second team will be improved. Players will be able to take the rocks to the right of the team’s base. In addition, it will be easier to fight against enemy vehicles in the ditch used mainly by heavy tanks.
The western base will have one of the bushes improved in sector C1, making it equally effective to the respective position of the eastern base.
The overall change of the terrain will take place. In the previous version, the map was slightly sloped towards the southern base, which affected the balance. Because of this, when climbing up any hill, tanks from the northern team would get under much heavier fire, compared to of the southern team taking the same hill.