Update 9.0

Summary:

 

 


New Content:

New Mode: Historical Battles

In Update 9.0, the following historical battles are available:

  • Battle of Kursk
  • Battle of the Bulge
  • Operation Spring Awakening

New German Vehicles Added

  • Pz.Kpfw. IV Ausf. A (Tier III Medium Tank)
  • Pz.Kpfw. IV Ausf. D (Tier IV Medium Tank)
  • StuG III Ausf. B (Tier IV Tank Destroyer)

New Tank Textures

The following vehicles have been reworked to achieve a better visual quality:

  • T-54
  • T-34-85
  • Panther
  • Tiger I
  • Maus
  • M4 Sherman
  • M18 Hellcat
  • M103
  • Tortoise
  • Centurion Mk. 7/1

 

Balancing

Changes in Vehicles

The characteristics of the following vehicles have been changed.

British Tech Tree 

Vickers Medium Mk. I / Cruiser Mk. III / Light Mk. VIC

  • Penetration of AP W Mk.1 shells for the 15mm Machine Gun BESA changed from 25mm to 27mm
USA Tech Tree

M2 Light Tank:

  • Rate of fire per shell container for the Browning MG caliber .50 HB, M2 increased by 22%
  • Penetration of AP M2 shells for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm

T7 Combat Car:

  • Maximum reverse speed changed from 16 to 20 km/h
  • Maximum forward speed changed from 38.6 to 56 km/h
  • Rate of fire per shell container for Browning MG caliber .50 HB, M2 increased by 22%
  • Ammunition capacity of Browning MG caliber .50 HB, M2 changed from 1,100 to 1,350 shells
  • Penetration of AP M2 shells for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm

M4 Sherman:

  • 105mm howitzer reload time changed from 8 seconds to 9 seconds
  • 105mm howitzer aim-time changed from 2.3 seconds to 2.5 seconds
  • 76mm M1A1 reload time changed from 4.2 seconds to 4.8 seconds
  • Dispersion while moving on hard surfaces increased by 12 percent
German Tech Tree

Pz.Kpfw. IV:

  • Side screens added
  • Maybach HL 108 TR engine removed
  • Repair costs decreased by 3%
  • Maximum forward speed changed from 48 to 40km/h
  • Ammunition capacity of 10,5 cm Kw.K. L/28 gun changed from 42 to 59 shells
  • Gun depression of 10,5 cm Kw.K. L/28 changed from -7 to -5 degrees
  • Gun depression of 7,5 cm Kw.K. 40 L/43 changed from -8 to -7 degrees
  • Gun depression of 7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees
  • 5 cm Kw.K. 39 L/60 gun removed
  • 7,5 cm Kw.K. 37 L/24 gun removed
  • View range of the first turret changed from 330 to 340m
  • Hit points with the second turret changed from 460 to 480
  • Hit points with the first turret changed from 420 to 440

 

Fixes and Improvements

  • Suspension performance issue for improved vehicles fixed
  • Armor of the following vehicles reworked: Т-54, Т-34-85, М103, Tortoise, Centurion 7/1
  • Names of the following vehicles: Pz.Kpfw. IV and StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III Ausf. G, respectively
  • Minor dimensional changes introduced to the following vehicles: Pаnzerjager I, Panzer I, and Sturmpanzer I
  • Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, and Severogorsk maps modified and reworked for better gameplay experience
  • Standard and Premium Garages replaced with new ones
  • Performance drop on the map Widepark fixed
  • All music re-mastered
  • New Graphics settings window added
  • Auto-detect system for graphics settings reworked
  • Option added to reduce game scene resolution while keeping GUI resolution unchanged (Dynamic Resolution option in graphics settings)
  • Field-of-View (FOV) configuration option added
  • An option added for setting color filters intensity
  • An option added for setting screen refresh rate
  • Tank turret fly-off at ammunition explosion implemented
  • New full screen effect in Sniper mode added (can be disabled in Settings)
  • Input language indicator added to login screen
  • New awards added in Team Battles: Fighting Reconnaissance, God of War, Will-to-Win Spirit, Crucial Shot, and For Tactical Operations
  • Vehicles tab in Service Record window reworked and corrected
  • Statistics tab in Service Record window reworked
  • Conditions for Steel Wall award changed
  • Potential damage replaced with Damage blocked by armor in after-battle statistics
  • Voice Chat malfunctions fixed
  • Visual depiction of Dispersion Indicator during battle playback fixed
  • Minor bugs during battle playback fixed
  • Certain bugs with rewinding/fast-forwarding during battle playback fixed
  • Issue with artillery shells landing out of aiming circle in Artillery mode fixed
  • Issue with artillery shells exploding in midair fixed
  • Issue with game client hanging up on exit fixed
  • Game client performance on some PC configurations improved
  • Draw quality of decals and motion blur effect optimized
  • Significant performance issue after enabling track traces fixed
  • Display of shadows on flora at medium and high settings fixed
  • Notification and invitation windows when in the Garage fixed
  • Table displaying tiers of vehicles in queue removed
  • “Ammunition is empty” message added when pressing F8 after running out of shells
  • Auto-Aim point selection system changed
  • Draw quality of large lists of vehicles in Missions window optimized
  • Number of complaints per day increased from 5 to 10
  • Some complaints changed
  • Minor bugs in Missions window fixed
  • Audio interruptions during automatic gun fire fixed
  • Issues with track traces disappearing and flickering fixed
  • Occasional issue with shells hitting vehicles without sound effect fixed
  • Uncontrolled relocations of destroyed vehicles fixed
  • Issue with spinning wait icon being displayed every minute while in the Garage fixed
  • Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to 0.8.11 release fixed
  • Issue with amount of experience displayed in tooltips for researched vehicle or module fixed
  • In Vehicles statistics tab, display of statistics on awards obtained in Team Battles fixed
  • Issue with occasional delayed awarding or not awarding Abrams' Medal fixed
  • Win percentage rounding fixed
  • Issue with connection to voice chat of training room upon client re-launch fixed
  • Draw quality issue with tracer outside shell trajectory fixed
  • Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
  • Issue with after-battle saving of distance from camera to player's vehicle fixed
  • High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs)
  • Performance issue with Tank Company filter by Commander's name fixed
  • Mistakes in descriptions of certain awards corrected
  • Gunshot effects supplemented with dynamic lighting sources
  • Volume of tank engine and suspension sounds reconfigured
  • Effects of dust raised by gunfire debugged
  • Gunfire effects for certain tanks fixed

 

Update 9.1 Update 9.0 Update 8.11
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