Each World of Tanks crew member holds a special position in a tank. There are five unique roles: a Commander, a Driver, a Loader, a Gunner and a Radio Operator.
The number of crew members inside each vehicle and the roles that they are assigned can vary. World of Tanks vehicles have 2-6 crew members. No vehicle in World of Tanks can operate without a complete crew. Through battles, a crew will gain experience the same way vehicles will, and over time crewmen will improve their vehicle operating level, and later, acquire new ones. Initially, all crew will have only 50% training level. The better the outcome of the battle is, the more experience a tank commander will get. Getting to 100% crew skill is the easiest method to increase overall vehicle performance.
Attention! Every 10% of Commander’s combat skills give a bonus 1% to all crew! Thus, if your Commander is 50% trained, then the crew will be 55% trained. If the Commander is 100% trained, then the crew will be 110% trained.
Each crew member has a nationality, which allows him to operate only on tanks of his nation (e.g. an American gunner cannot be retrained for a German tank). Crew members are trained to conduct a certain tank (and all premium tanks of the same nation and type). When one retrains a crew member for another vehicle, he loses all previous qualifications. Crew always gets experience for battle. Let’s assume that for example, when MS-1 gets 1000 exp. points for a battle, the tank will get 1000 experience points, and the Commander and Driver will get 1000 experience points as well.
Basic experience received will be reduced in the following cases:
- If a crew member was in a premium vehicle, but is trained for another tank type (e.g. a Panther’s crew operates a Lowe) then he gets only 50% experience points (500 exp. points);
- If a crew member was in a non-premium vehicle and is trained for another vehicle of the same type (Panther’s crew operates Panther 2), then he gets 50% exp. points (500 exp.);
- If a crew member is fighting on a non-premium vehicle but is trained for another tank of another type (Panther’s crew operates Maus), then he gets 25% exp (250 exp points);
- If a crew member is hit, then he’s fined for 10% exp. If a crew member is hit and not cured by the battle end, or the tank is destroyed (not penetrated) then he gets 90% exp (900 exp points).
Visually in the garage, they are distinguished by the percentage amount and vehicle name color. For premium M3 Stuart: 1 is crew trained for the tank; 2 is the crew trained for another tank of same type; 3 is a crew trained for another type tank (percentage amount is colored red).
Please note! (1000 exp points taken as an example again):
- If that is the first victory of the day, then each crew member will get 2000 exp points.
- If that is the first victory of the day and, e.g. a special doubling training rates are active, then each member gets 4000 exp points.
- First victory of the day refers to a vehicle. In other words, if you receive double exp on MS-1 and send its crew to a premium T-127, then you will get double income as well, in case you haven’t gathered one on T-127 yet.
Crew training mechanism
The crew training process can be accelerated at any time. When you buy a new vehicle, you can get it with 100% trained crew with a basic competence. Well-trained crew will make the vehicle show all it can do. To choose this option, please select Tank Academy in the Purchase window:
Please note that Tank Academy training is purchased with in-game gold.
If you want to train an existing crew member, all you need to do is to select the vehicle, right-click on the specified tanker and open his Personal File in the menu:
In Personal File, click on Training tab and choose Tank Academy training (purchased for Gold), thereby increasing the crew’s major qualification level up to 100%:
If your crew members have gathered experience or if you want to retrain them, the training level at Rapid Courses or in Regimental School may differ in greater numbers than denoted. For example, retraining a 100% trained crew member from one heavy tank to another through Regimental School will give not 75% but 90% skill level.
Accelerated crew training
All experience gained for a battle can be sent directly to crew training. A vehicle must have elite status that can be achieved when all its modules are researched. When a vehicle is elite, enter garage and put a tag in Accelerate training checkbox.
In the pop-up window, confirm your selection:
The “weakest” crew member will then get two times more experience and other members will receive a regular amount of experience. In this case, no experience goes to the vehicle and no undistributed experience is lost.
If you're going to sell a tank to buy a new one, and do not want to lose the skilled crew, the crew can be retrained from one vehicle to another. Of course, in this case you must take into account the nationality of the crew members. Soviet crew would not fit into German or American tanks and vice versa.
In order to retrain you soldiers, send them to the barracks before you sell the tank: select the tank and click on the crew. In the pop-up menu, select Send to Barracks (and same should be done to the rest of the crew):
It is also possible to automatically send crew to Barracks during the sale of a tank. The mark in the tag “Send to Barracks and Demount Equipment” in the sell panel is set by default.
When you sell the tank and buy a new one, put a mark on Buy the tank without a crew note because you already have soldiers in the barracks. Click on the Barracks tab and right-click on the required crew. Select Training tab in his Personal File and specify the desired tank for this soldier.
Once you get a new vehicle, you can send your professional, well-trained crew to it:
Retrain crew for a new tank: Open Personal File of each crew, select the training level (Tank Academy, Regimental School, Rapid Courses) and click on “Train”.
Please note that the major qualification cannot be changed: a radio operator cannot become a gunner and a loader cannot become a commander.
Crew skills and perks
When a crew has 100% major skill qualification trained, he gets an opportunity to train other skills and perks.
Please note that if one of two crew members with the same qualification have one perk (or skills), then the more researched one will prevail. Thus, if you have 2 loaders or radio operators, it is better to train different skills or perks (besides repair, camouflage, firefighting and brother-in-arms).
In fact, it's hard to give advice on what skills or perks should be applied to a certain tank, as each player has his/her own tactics and even the gun selection can provoke arguments. It's far harder when it comes to skills and perks. The only rule to follow is to think carefully before you train the crew; determine which skills are necessary for the vehicle, plan the training perspectives, and follow the chosen combat tactics in game. Read comments on forums, watch VODs and check out other sources with useful advice.
And don’t forget that Barracks can be enlarged at any time!
Make your crew 100% effective and crush the enemy on the battlefields on World of Tanks!