Ranked Battles

Tired of looking for a worthy adversary? Gear up for Ranked Battles—a competitive mode where seasoned players clash with the most formidable opponents, which brings its due rewards.

The Ranked Battle mode is based on the Standard Battle rules, features XP-based matchmaking, and is only available for Tier X vehicles. You start with no rank and level up by securing victories and collecting chevrons.

Key Definitions

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Season: a time period, when the Ranked Battles mode is available. The regulations and rewards may change between seasons.

League: distribution of the Season Leaders considering their combat performance. There are three Leagues in total: Gold Silver, and Bronze. Bonus Battles are available within the Leagues.

Division: three consecutive rank progressions from 0 to 10. Once the final rank is achieved, the player is transferred to the next Division, in which progress starts anew. Bonus Battles are available within the Divisions.

Qualification: the first stage of the Ranked progression that consists of 20 obligatory battles. After the Qualification is passed, players begin their journey through the Divisions.

Rank: a progress element within a Season. Ranks are account-specific and do not depend on the vehicle in which they have been earned.

Chevron: a progress element that determines the “distance” to the next rank. Depending on the battle results, a player can earn, lose, or retain a chevron. The number of chevrons between ranks may vary.

Bonus Battle: an additional battle in which the number of chevrons earned is doubled. Bonus Battles are added after completing the Qualification and each Division. The number of available Bonus Battles depends on the battle performance in the previous Division or Qualification. Also, players get extra Bonus Battles for the number of chevrons earned in Qualification. Bonus Battles are available once a day in each vehicle that is permitted in Ranked Battles.

Permanent rank: a rank that cannot be lost by a player even after losing a chevron. Starting ranks in each Division are always permanent. Also, there can be one or more permanent ranks within the Division.

Rank Shield: a possibility to retain particular ranks even in the case of losing a chevron. The shields have a durability that allows a certain number of losing battles before the rank is lost.

Season Leaders: a leaderboard for players participating in Ranked Battles; the position depends on combat performance and other statistical parameters. To be placed among the Season Leaders, a player must complete the Qualification and Divisions of the current Season.

Sprinter: a player who ended up in a League among the first N players.

Ceasefire: a particular period of the day, when the Ranked Battles mode is unavailable on the current server.

Prime Time: a particular period of the day when the Ranked Battles mode is available for playing on particular servers.

General Performance: a ratio between the chevrons earned and the total number of Ranked Battles fought within a season. This parameter determines a player's position among the Season Leaders.

Performance in a Division is a ratio between the chevrons that were earned in the Division and the number of battles fought in it. It determines the number of Bonus Battles in the next Division or in the Leagues.

Ranked Battles Calendar: displays the Prime Time and Stage periods on the servers.

Base Experience: the experience that is earned in a battle, not including bonuses from Premium Account or Clan and Personal Reserves. It is displayed in the Team Result tab in the battle results.

Role Experience: additional experience added for performing certain role-related actions in Ranked Battles (spotting, assisted damage, blocking and dealing damage, etc.). Role Experience is a share of the Base Experience.

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Key features of Ranked Battles

  • Tier X vehicles only
  • Standard Battle rules
  • Rank-based matchmaking
  • Seasonal availability
Tier X vehicles only

You can participate in Ranked Battles only in Tier X vehicles.

Standard Battle rules

Just like Standard Battles, the Ranked Battle rules are:

  • Battle format: 15×15
  • Objective: capture the enemy base or destroy all enemy vehicles
  • Battle duration: up to 15 minutes
  • Maps: Abbey, El Halluf, Erlenberg, Fisherman's Bay, Highway, Himmelsdorf, Karelia, Lakeville, Live Oaks, Malinovka, Murovanka, Overlord, Redshire, Sand River, Serene Coast, Steppes, Tundra, Westfield
Rank-based matchmaking

Players are matched according to their ranks, which are earned for effective performance in battle. Each team is made up of players of the same rank. If this isn't possible, the matchmaker generates rosters with players of different ranks, but of equal value, i.e. each player has an opponent of the same rank.

Seasonal availability

The Ranked Battle mode is available only during a special time period called a Season.

To participate in Ranked Battles:

  1. Select Ranked Battle in the drop-down menu next to the Battle! button.
  2. Choose a Tier X vehicle.
  3. Click Battle!

You can find all the information about your progress, Ranked Battle schedule, rules, and rewards on the Ranked Battle screen:

  1. Select Ranked Battle in the drop-down menu next to the Battle! button.
  2. Click the rank icons under the Battle! button.

All battles take place only during Prime Time. Hover over Ranked Battle in the drop-down menu next to the Battle! button to see the Prime Time schedule.

Progression in Ranked Battles

The main objective of Ranked Battles is to reach one of the prize Leagues—Bronze, Silver or Golden—by the end of the Season.

To reach a League, you must first fight 20 battles in Qualification and then progress through 3 Divisions, earning 10 ranks in each. To earn ranks, you must collect chevrons.

Chevrons

To earn a rank, you need to collect a certain number of chevrons. The higher your position by experience in the team score after the battle, the more likely you are to get a chevron. However, when you lose a battle, you may lose a chevron too, and in some cases even end up losing a rank.

How chevrons can be earned and lost:

  • A chevron is earned at the end of each battle. Chevrons are given to the 10 best players on the winning team and to the single best player on the losing team. If you reach the top 3 on a winning team, you will get an extra chevron.
  • A chevron is preserved if you position 11th–15th on the winning team or 2nd–5th on the losing one.
  • A chevron is lost if you position 6th–15th on the losing team.
  • If a battle ends in a draw, both teams are counted as losing teams and get the respective chevron treatment.

Note: the amount of experience earned in a Ranked Battle can be increased by special Role Experience.

Divisions and Ranks

To reach a League you must first go through four stages of Ranked Battles:

  • Qualification
  • Third Division
  • Second Division
  • First Division

Qualification is the obligatory 20 battles that you must fight to proceed to the Divisions and Leagues. Though there are no ranks in Qualification, you still earn chevrons during it. When you complete Qualification and move on to the Third Division, you earn a number of Bonus Battles based on your performance in Qualification. The chevrons earned in Qualification provide you with additional Bonus Battles on your transition between the Divisions and Leagues.

After you complete Qualification, you begin your journey through the Divisions with 10 ranks in each. The starting rank is always permanent. Also, there may be permanent ranks within the Division, and shielded ranks that you do not lose immediately if you end up losing a chevron. The shield is not permanent and loses its capacity after a certain number of losses.

  • Third Division: the 4th and 7th ranks are permanent.
  • Second Division: the 5th rank is permanent, the 8th rank is lost after two chevron-losing battles.
  • First Division: the 6th rank is permanent.

Thus, the defense capacity of a shield will fall when you lose a chevron, but if you earn a chevron, it will be fully restored.

Once you reach the next Division, you cannot drop to the previous one. At worst, you will descend to the starting or to the nearest permanent rank of the current Division.

Bonus Battles

When you complete the Qualification, a Division or a League, you receive Bonus Battles. The number of Bonus Battles you receive depends on your efficiency in the previous stage. In addition, the number of chevrons earned in Qualification provides you with extra Bonus Battles.

A Bonus Battle automatically doubles the number of chevrons you earn in it, just like the everyday doubled experience for the first victory. If you do not earn chevrons in a Bonus Battle, it is not withdrawn until you have a chevron-winning Bonus Battle.

The availability of Bonus Battles is displayed on the rank icons in your Garage. Vehicles that can take part in a Bonus Battle are marked with a special icon.

Conditions for receiving Bonus Battles

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After completing the Qualification, Third and Second Division:

  • 0% to 10% performance—1 Bonus Battle
  • 10% to 20% performance—2 Bonus Battles
  • 20% to 40% performance—3 Bonus Battles
  • 40% to 70% performance—4 Bonus Battles
  • 70% to 110% performance—5 Bonus Battles
  • 110% to 160% performance—6 Bonus Battles
  • 160% to 220% performance—7 Bonus Battles
  • over 220% performance*—8 Bonus Battles

The maximum performance in Qualification is 200%.

After completing the First Division:

  • 0% to 10% performance—3 Bonus Battles
  • 10% to 20% performance—5 Bonus Battles
  • 20% to 40% performance—8 Bonus Battles
  • 40% to 70% performance—10 Bonus Battles
  • 70% to 110% performance—13 Bonus Battles
  • 110% to 160% performance—15 Bonus Battles
  • 160% to 220% performance—18 Bonus Battles
  • over 220% performance—20 Bonus Battles

Additional Bonus Battles for chevrons earned in Qualification:

  • 3 to 5 chevrons—1 Bonus Battle
  • 6 to 10 chevrons—2 Bonus Battles
  • 11 to 20 chevrons—3 Bonus Battles
  • 21 to 30 chevrons—4 Bonus Battles
  • 31 to 40 chevrons—5 Bonus Battles
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Leagues

After earning the 10th rank in the First Division, you get into the Bronze, Silver or Golden League depending on your battle performance in each Division and in Qualification.

If you enter a League, you get a Reward for League at the end of the Season.

Note: when you complete Qualification, a Division, or enter a League, you get a Rank Token. Collect Rank Tokens to get an Annual Reward.

Player Performance

Your performance is determined by the ratio of the chevrons you earned to the number of battles played. This is the parameter that determines the prize League you will eventually enter.

First, your performance is counted within the Division, and if it is high enough, you receive Bonus Battles after completing this Division.

After you make it through all Divisions, your general performance is counted based on your performance in each Division. By this parameter, all players that have completed all Divisions join the prize Leagues:

  • Golden League: top 20% of players
  • Silver League: the next 30% of players
  • Bronze League: the next 50% of players

Season Leaders

Season Leaders is the player rating in Ranked Battles based on their performance and other criteria. To get onto the rating list, you have to complete the Qualification and the Divisions in the current Season.

Players are ranged by their performance. If several players have the same performance, other parameters are successively compared:

  • Average experience
  • Average damage

To view players´ ratings in the Leagues, click the rank icon under the Battle! button in your Garage. Go to theSeason Leaderboard tab in the left part of the screen and select a League.

The Season Leaderboard is updated every 15 minutes.

Role Experience

You earn Role Experience after battle if you not only damage and destroy enemies or help your teammates, but also act according to the typical role for your vehicle. For example, a heavy tank must block shells and damage vehicles in close combat, while low-armored tank destroyers must deal maximum damage at long range.

There are nine main vehicle roles in battle:

  • Defender
  • Breakthrough Tank
  • Fire Cover
  • Light Attack Vehicle
  • Heavy Destroyer
  • High-Caliber Support
  • Sniper
  • Tracked Scout
  • Wheeled Scout
  • Artillery
Defender

Primarily, the role of heavy tanks is to force fronts and hold superior enemies at bay. These slow, and in most cases well-protected, vehicles can block significant amounts of damage using their thick armor rationally.

Role actions:

  • Blocking damage and trading off HP
  • Dealing damage from a distance less than 300 meters

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. IS-4, Object 705A
Germany Maus, E100, PzKpfw VII, VK 72.01 (k)
France AMX M4 mle. 54
Japan Type 5 Heavy
Poland 60TP Lewandowskiego
Breakthrough Tank

A role for universal heavy tanks. Though such machines usually have thick frontal armor and are able to push the attack on a flank, they are also fairly mobile so can quickly change their direction to come to the aid of the team.

Role actions:

  • Blocking damage and trading off HP
  • Dealing damage from a distance less than 300 meters

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R.  IS-7, Object 277, Object 279, Object 260
U.S.A T110E5
Great Britain Super Conqueror, FV215b, T95/FV4201 Chieftain
China 113, WZ-111 model 5A
Fire Cover

A role for medium tanks with mediocre armor but reliable guns and high mobility. These vehicles play confidently as support vehicles on the second line of attack. They engage in close combat with isolated targets, when it is possible to outflank them, and often get the first shot right thanks to their mobility and relatively good concealment.

Role actions:

  • Dealing damage to vehicles within the view range (upon own spotting)
  • First spotting of enemies

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. К-91
Germany Leopard 1
France AMX 30 B, Bat.-Chatillon 25 t
Czechoslovakia TVP T 50/51
Italy Progetto M40 mod. 65
Light Attack Vehicle

A role for multifunctional medium tanks with rational front and turret armor, and for slow, well-armored medium tanks. These vehicles can effectively cover the Defenders on the first and second lines.

Role actions:

  • Dealing damage to vehicles in the view range (upon own spotting)
  • Blocking damage

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. Object 907, Т-22 medium, Т-62А, Object 140, Object 430U
Germany E 50 M
U.S.A M48A5 Patton, M60, T95E6
Great Britain Centurion AX
Japan STB-1
China 121, 121B
Sweden UDES 15/16
Heavy Destroyer

A role for tank destroyers or magazine-loading heavy tanks. Despite low comfort in shooting, these vehicles boast great firepower and can be extremely supportive to Defenders when holding enemies and forcing fronts.

Role actions:

  • Dealing damage to vehicles in the view range (upon own spotting)
  • Blocking damage and trading off HP

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. Object 268, Object 268/4
Germany Jagdpanzer E 100
U.S.A T57 Heavy Tank, T110E4, T110E3
France AMX 50 B, AMX 50 Foch (155), AMX 50 Foch B
Great Britain FV217 Badger
China WZ-113G FT
Sweden Kranvagn
High-Caliber Support

A role for tank destroyers with powerful guns equipped with HESH shells. Their guns are pretty slow and not accurate enough to deal consistent damage at long range, and its mediocre armor forces these tank destroyers to take position behind their more thickly armored allies.

Role action:

  • Dealing damage from close and medium distances

The amount of experience earned for this role depends on the distance between you and the enemy. The lower the distance, the more experience you earn for the damage dealt. You will not earn Role Experience for damaging enemies at a distance of 445 meters or greater.

Typical representatives:

Vehicle Nation Vehicles
Great Britain FV215b (183), FV4005 Stage II
Sniper

A role for ambushing lightly armored tank destroyers that have great concealment and accurate guns to hit targets at long range.

Role action:

  • Dealing damage from medium and long distances
The amount of experience earned for this role depends on the distance between you and the enemy. The greater the distance, the more experience you earn for the damage dealt. You will not earn Role Experience for damaging enemies at a distance of 100 meters or less.

Typical representatives:

Vehicle Nation Vehicles
Germany Grille 15
Sweden Strv 103B
Tracked Scout

A role for classic light tanks—vehicles with great concealment and view range, the primary task of which is to spot enemies and hunt down isolated targets. Tracked scouts can effectively assist their allies while remaining completely unseen.

Role actions:

  • First spotting of enemies
  • Assisting allied damage upon spotting enemy vehicles while remaining unspotted yourself
  • Dealing damage to vehicles in the view range (upon own spotting)

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. Т-100 LT
Germany Rheinmetall Panzerwagen
U.S.A XM551 Sheridan
Great Britain Manticore
France AMX 13 105
China WZ-132-1
Wheeled Scout

A role for wheeled light tanks. These vehicles are incredibly mobile but cannot boast a great spotting range. Their concealment, and wheels that cannot be destroyed like classic tracks, enable these scouts to move dynamically across the whole battlefield, helping their allies.

Role actions:

  • First spotting of enemies
  • Assistance in destroying enemy vehicles upon spotting or destroying tracks
  • Dealing damage to vehicles in the view range (upon own spotting)

Typical representatives:

Vehicle Nation Vehicles
France Panhard EBR 105
Artillery

A role for SPGs that can deal massive damage and stun enemies with their HE shells in artillery mode.

Role actions:

  • Assisting allied damage by stunning enemy vehicles
  • Dealing damage to enemy SPGs
  • Stunning two or more enemy vehicles simultaneously

Typical representatives:

Vehicle Nation Vehicles
U.S.S.R. Object 261
Germany G.W. E 100
U.S.A T92 HMC
France Bat.-Châtillon 155 58
Great Britain ConquerorGC

Each successful role action is marked with a special icon in your battle events panel on the battle screen. The exact amount of Role Experience received is displayed in the Detailed Report tab of the Battle Results window.

Components of the experience calculation formula:

  • Damaging and destroying vehicles
  • Assistance
  • Performing role actions
Damaging and destroying vehicles
  • Damage dealt individually
  • Vehicles destroyed individually
  • Critical damage dealt
  • Extra experience for the overall damage dealt by allies
  • Penalty for damaging and stunning allies
Assistance
  • Assisting allies in dealing damage upon spotting, destroying tracks and stunning
  • Base capture/defense
  • First spotting of enemies
Performing role actions

Calculated by the following formula:

Ed—experience for damaging enemies

Ek—experience for destroying enemies

Ea—experience for assisting allies

K1,2,3—role coefficients

Performing role actions in battle increases the K1, K2 and K3 coefficients. There are between one and three coefficients for a vehicle, depending on its role.

Rewards in Ranked Battles

Participation in Ranked Battles is a chance for you to win valuable prizes. To view all the possible rewards and the conditions for getting them, click the rank icon under the Battle! button in your Garage. Go to theRewards tab in the left part of the screen.

Reward for Ranks

Earning each rank will be rewarded by various valuables:

  • Bonds
  • Credits
  • Gold
  • Days of WoT Premium Account
  • Valuable in-game items—for example, equipment or Directives.

Reward for Leagues

Reaching any prize League will bring you a special reward that will help you stand out on the battlefield. The higher the League, the more prestigious the reward:

  • A special badge for each League
  • A unique style for Tier X vehicles, different for each League
Bronze League Silver League Golden League

There is a special reward for Sprinters—the first 20 players that complete all Divisions and reach any League. No matter what League they reach, they will be rewarded with the prizes of the Golden League. Sprinters are marked with a special iconon the Season Leaderboard.

Note: once you get a Reward for League at the end of the Season, you will have to confirm your rank during the next Seasons.

  • If you stay in the same League by the end of the next Season, you preserve your badge and vehicle style.
  • If you reach another League, your previous badge and vehicle style will be withdrawn and replaced by ones for the new League.
  • If you do not make it to any League, you lose your badge and vehicle style.

Stage Achievements

Ranked Battles will also give you a chance to earn medals for special achievements that will be displayed in the Awards tab in your Service Record:

  • Seasonal Crusade
  • Citius, Altius, Fortius!
Seasonal Crusade

This medal is given for the number of battles fought in the Divisions, not including Qualification.

Class IV Class III Class II Class I
20 battles 200 battles 500 battles 1,000 battles
Citius, Altius, Fortius!

The medal is given for the number of chevrons earned in each Division.

Class IV Class III Class II Class I
20 chevrons 100 chevrons 250 chevrons 500 chevrons

Annual Reward

This is the most anticipated and valuable reward, given at the end of all Seasons to the most experienced and dedicated players.

Depending on the Division or League you are in when the Season ends, you get Rank Tokens. At the end of the year all Rank Tokens obtained in all seasons are summed up.

Division / League Rank Tokens for Season 2
Third Division 1
Second Division 3
First Division 4
Bronze / Silver Leagues 5
Golden League 6
 

The more Tokens you collect, the better Annual Reward you will receive:

  • Small Reward for 3 Rank Tokens. Contains a small amount of valuable in-game assets.
  • Standard Reward for 5 Rank Tokens. Contains a higher amount of valuable in-game assets.
  • Advanced Reward for 9 Rank Tokens. Contains a unique Tier IX Premium vehicle and a great amount of valuable in-game assets.
  • Maximum Reward for 12 Rank Tokens. Contains a unique Tier IX Premium vehicle and the maximum amount of valuable in-game assets.

Game Rules Violation and Penalties

The Rules for Random Battles apply to Ranked Battles. All penalties are imposed according to the Game Rules and License Agreement. If a player violates the Game Rules or the End User License Agreement, they will be excluded from the leaderboard during the season, after the season is over, or before receiving the season rewards.

Since the friendly fire system in Ranked Battles has been revised, stunning allies in this game mode is equivalent to causing damage to allied vehicles (“team damage”). In this case, a penalty or ban (according to the Game Rules for causing team damage) can be applied to a player who stuns allied vehicles.

All penalties and restrictions for “team damage” and “team kills” are applied automatically by the system, without the interference of Player Support employees. Note: the system considers all possible circumstances accompanying a violation, both mitigating and aggravating. The terms of the restrictions imposed by the automatic system are not subject to appeal.

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