Challenge Series Tournament Rules

Tier Limits

A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle.

  • Tier VIII vehicle limit – No other restrictions to vehicles
  • The table below depicts tier limitation for this tournament.
Vehicle TypeTier Limit
Heavy tanks VIII
Medium tanks VIII
Light tanks VIII
Tank destroyers VIII
Self-propelled guns VIII


Victory Conditions

  • The team who is first to secure 3 wins in matches by destroying all enemy’s vehicles or capturing the enemy’s base will move on to the next round. The losing team will be eliminated from the tournament bracket. (Best of 5)
  • Teams who do not secure 3 winning matches in a round will result in both teams in that match being disqualified for passive and not moving onto the next round
  • Each battle will last 10 minutes max with a 2 minutes break between battles.


Battle Rules

  • A team must have at least the minimum number of team members of 7 members required for each tournament. Each team may include 1 reserves.
  •  Teams may deploy no more than 7 members in each match.
  • Players may be substituted freely between battles within a round, but must be on the roster.
  • If there is discovery of the use of a ringer or faker in the place of another player, the team will be disqualified from the tournament.
  • Teams must be ready for a match 30 min before the designated start time, if by the end of this time the team is not ready or full then they must play with the number of players they have or forfeit the game.
  • Casters must be allowed into games and match timings might change for live streaming but it will be defined well in advance by the regions streaming  provider or Wargaming.
  • There are no restrictions placed on equipment, consumables or ammo aside from the specific tier/tank limits for the tournament.
  • Starting spawn points for all games will be automatically allocated by the system.
  •  Teams cannot reschedule battles; the following are the few exceptions:
    • Severe real live issues
    • Unexpected server downtime or maintenance
    • Wargaming partners technical difficulties
    • In case of any disputes, the ruling of an admin is final.
    • Any player found to be cheating will be immediately kicked from the Tournament, and will receive additional sanctions.

Game Settings

  • Standard game mode
  • Map pool: Airfield, Ensk, Himmelsdorf, Mines, Prokhorovka, Ruinberg, Widepark
    • *map pool subject to change
  • Add-ons, skins and mods are discouraged (At offline events none will be allowed so it is advisable to learn to play without them)


All match replays must be saved for a length of (7) days after the completion of a match.  Replays can be used as evidence of match results and disputes surrounding the games in question.  If a user is requested and fails to provide a match replay within the (7) day period they may be subjected to match overturns and suspensions.



All protests must be sent to within 24 hours of the issues occurrence (any protests outside the officially designated channels will not be acknowledged)